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AI Insights · Timothy · April 2022

Top 5 Boxing Games Performance in Paraguay for Q1 2022

Explore the performance of the top 5 boxing games on a unified platform in Paraguay during Q1 2022. Discover trends in downloads, revenue, and active users.

Top 5 Boxing Games Performance in Paraguay for Q1 2022

In the first quarter of 2022, the top 5 boxing games on a unified platform in Paraguay showed varied performance in terms of downloads, revenue, and active users. Here are the insights based on data from Sensor Tower.

Boxing Star: Real Boxing Fight experienced a steady weekly revenue throughout the quarter, peaking at about $43 in the week of February 21. Downloads fluctuated, reaching a high of 97 in the week of March 21 but dipping to 61 by the end of the quarter.

Real Boxing 2 from Vivid Games S.A. saw a notable increase in weekly downloads, peaking at 720 by the end of March. Revenue trends were less consistent, with a high of $37 in the week of March 21 and a low of $11 at the start of March.

Real Boxing: KO Fight Club also from Vivid Games S.A. had modest weekly revenue, maintaining an average around $11 to $18 throughout the quarter. Downloads remained relatively stable, with a slight peak of 35 in the final week of March.

Slap Kings showed a decline in weekly downloads from a high of 955 at the start of January to around 303 by the end of March. Revenue saw a brief increase, peaking at $36 in mid-February before dropping to zero for the remainder of the quarter.

EA SPORTS™ UFC® 2 by Electronic Arts had significant weekly downloads, starting strong with 4K in the week of January 31 and then stabilizing around 860 by the end of March. Revenue peaked at $20 in early February, with minor fluctuations thereafter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022